Platform Game
Chase Game
Hey guys!! so I just created my game and if you want to play it it's right above this passage and be sure to leave a comment telling me what you thought of my chase game, Enjoy! Lets talk about my user experience and how it influenced my game. So, I thought that as the gamer plays my game it would be nice to throw in some vibrant and unique characters as well as a odd background to go with the unusual sprites. I think the smoothness of how the dinosaur moves is pretty well and I added the arrows to move it because almost everyone knows where they're located and they are very easy to use. the cake tries to catch the dinosaur and moves very nicely. The four watermelons are placed in a straight plain line almost as if they were set up as a finish line. I've played a lot games with bright vibrant colors so I just thought they would be a great addition.
Anyway, in my first game that I created, (my chase game) our task was to make a game where something was chasing another thing. I wanted my game to pop out so I chose some sprites that I though would be pretty unique together! I had the donut as the chaser and the player was the dinosaur. The object of the game was to collect all 5 watermelons and avoid the donut until the timer got to 0. We were told to make a chase game with a scoreboard and I am pretty proud for accomplishing that on my first chase game. In my second game (my platform game) we had to design a game where we had to jump onto platform thingies until you get to the top or something similar to that where there was a goal when you got to the end or top. For this game our requirements was to have 2 levels, and design our own platform game with a countdown timer. I had this in my game! Both of my games had timers, donuts, and goal they had to reach. But only one of them has a scoreboard.
During this project I think that I've come face to face or should I say face to screen with some difficult bugs that occurred in my games especially since most of the time I was asking questions, but didn't really get an answer. Anyways, some bug fixes that appeared while I was coding was most of the time the sprite/ character wasn't moving the way it's supposed to move. For example, in my platform game if you just continuously press the up arrow the donut, my sprite, won't come down it'll just keep going up and up and up. According to Mr. Sanderl I need to add an and block to make sure that the sprite will come down when I press the up arrow. While on the other hand of my bugs I think my best code would have to be the smoothness of the way my characters move like when you press the up, down, left, or right arrow the sprite moves very smoothly and effectively, but yeah i think that's probably my best coding.